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(Well, until their rank is maxed out/they already have all the skills above their current rank) The system is biased toward offering skills that are technically within the Psi Operative's next rank, but it's always possible to be offered something above their current rank. Yes, this means the game has to be capable of offering skills above the skill's supposed rank. What happens is that when you elect to send a Psi Operative for more training you'll be offered three random skills, and you'll pick one to be what they learn from this training session no, the Psi Operative doesn't get three skills per rank. Second of all, while I'll be presenting their skills by 'rank', the correlation between rank and skills is more tenuous on a Psi Operative. Fortunately, if you send them out on a mission in the middle of training they'll pick up right where they left off when they get back from the mission (Assuming they don't need to recover, anyway), but as far as I'm aware kills don't help them grow. They get better by spending time training in the Psi Lab. Which brings me to some of the weirder things about Psi Operatives first of all, they don't gain experience on the battlefield. By default this will take 5 days if you have an Engineer staffed to halve the time (It takes 12.5 days on Legendary in that case), and they'll come out the other side with a random Psi Operative skill. and even with mods it's still a nuisance as far as I'm aware, no mod makes such info visible when assigning a soldier to the Psi Lab.Īnyway, Psi Operatives are a non-standard class acquired by building a Psi Lab and assigning a Rookie -or a couple of Rookies, if you upgrade the Psi Lab with a second slot- for training. Unfortunately, Combat Intelligence isn't displayed in the general soldier summary screen you see when picking who to turn into a Psi Operative so it's a bit of a pain to actually hold to this idea without the help of mods.
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Anyone with a better Combat Intelligence is wasting their potential by becoming a Psi Operative, since Psi Operatives can't spend Ability Points. One implication of all this is that in War of the Chosen you'd optimally only have troops with an Average Combat Intelligence become Psi Operatives. So their abilities are extra-mutually exclusive compared to the core four classes.
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In fact, Psi Operatives are completely excluded from the Advanced Warfare Center, as well as the Training Center in War of the Chosen they can't get bonus skills, their skills can't be passed out to other classes (With the caveat that Templar include a few Psi Operative skills as possible X-COM skills, but Resistance classes don't follow normal rules in this regard), they can't accrue or spend Ability Points, and they can't be retrained either.
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Which for one thing means that psi powers are actually mutually exclusive with eg Ranger abilities. I labeled psionics as a 'class analysis' in the prior game.
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